From: Steve Judd (sjudd_at_ffd2.com)
Date: 2004-11-03 18:48:41
Hola,
On Wed, 3 Nov 2004, David Wood wrote:
> Yeah, I was mostly aiming at a (simple) 2d-accelerated framebuffer with
> adjustable raster timing. a 3D accelerator cant do too much useful stuff
> without a raster scan engine throwing it up on a display. ;-)
>
> Ive always hated complex math, so doing the 3D part is beyond my interest. :P
Actually it's not complex, it's all real.
(Pause for effect...)
I know you're talking about hardware, but as long as the topic is up, for
what it's worth, there's this really great and non-utilized software
library called lib3d which can do all the calculations and rendering for
3D programs on the C64. And even better! An obj3d library to interface
lib3d in a high-level way!
Now, in my experience, most C64 people prefer talking about writing
stuff to actually writing stuff, but if anyone out there has wanted to
write a 3D program but had trouble with the math... there ya go.
-Steve
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