Emulator discrepancies (was DMA'ing in Commodore 64 for developing purposes.)

From: groepaz_at_gmx.net
Date: Wed, 15 Jun 2022 18:30:08 +0200
Message-ID: <2564579.CZNHGQPT7h_at_rakete>
Am Mittwoch, 15. Juni 2022, 18:08:51 CEST schrieb tokafondo:
> > That btw i'd call a myth these days :) Emulators have become crazy
> > accurate - very seldomly you stumble about some discrepancy.
>
> Sometime ago Ms Sarah Jane Avory told about having that issue while coding
> one of its games. Something that worked in the emulator but not in the real
> thing. But as you say, it's a case in a million.

Yeah, Well. Even then - these days i'd like to know what exactly the problem
is before i am willing to conclude it is actually an emulator problem :) There
are actually quite some common situations that may look like it at a first
glance - but actually might happen the same way with real gear.

--

http://hitmen.eu                 http://ar.pokefinder.org
http://vice-emu.sourceforge.net  http://magicdisk.untergrund.net

Come to think of it, there are already a million monkeys on a million
typewriters, and Usenet is *nothing* like Shakespeare.
<Blair Houghton>
Received on 2022-06-15 19:01:10

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