Re: Emulator discrepancies (was DMA'ing in Commodore 64 for developing purposes.)

From: smf <smf_at_null.net>
Date: Mon, 20 Jun 2022 21:53:51 +0100
Message-ID: <831a6a23-46f6-1850-7c52-ea5430fe4352_at_null.net>
They did, there were commercial development systems that did it back in
the 80's.

As for why nobody has done one more recently, it's kinda pointless.
Anything you could debug with it, would be easier to debug using an
emulator. At the point where emulators are not accurate enough, your DMA
cartridge is going to be worse (as it will be stopping the cpu and
messing up timing).

In the 80's they didn't have emulators, and a lot of games didn't do
anything timing sensitive (though later they did).

On 20/06/2022 00:15, tokafondo_at_tokafondo.name wrote:
> So with the amount of hardware development done throught the years,
> with people creating different enhacements, expansions and
> substitutions for things C64, I'm intrigued why someone hasn't come
> with this idea of having something interfacing the C64 with a PC in
> realtime by using DMA.
Received on 2022-06-20 23:02:42

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