Date: 2006-02-28 21:02:31
Hallo Claus, > [ Note: This mail was converted from HTML to text by majordomo. > Formatting might be poor. ] Which makes it a bit hard to read when used to using '>' etc. > OK. And the diodes etc to be added to the cable ?! I was a bit wrong with the number of diodes etc. please see: http://www.baltissen.org/images/xieee1b.gif My own solution was soldering a 25-pins female and male D-connector to eachother and place that between the origanal cable and the LPT-port. The transistors, diodes etc. were soldered on a piece of experimental print which was connected with two cables to this D-connector combination and a 9- pin D-connector for the RS232 port > BTW: My impression is that the 'Commodore-related' PC software are > all running under DOS, sometimes W95 but never WinXP. Except for the > Vice emulators. Is that true? This is because of the tricky timing needed for some operations. In some cases you only have a window of less then 70 micro-seconds to react. With DOS you can time things quite good, but with Windows it can be horrible because of a bossy OS that sticks his nose in everything you do. Vice is a different thing because with emulation there is no external device putting a pressure on you. OK, I know that the new version can handle external drives as well buy IMHO it was only possible by using the massive power of nowadays processors. I wonder if it could be done with, let's say, a 100 MHz Pentium-1. Spiro, maybe could you explain this a bit more, please? Thanks. A personal note: there are a lot of discussions going on about "why doesn't Star Commander run under XP?" and "how can we can we make it work under XP". It works perfectly under DOS. So I have a 486-80 MHz doing this for me running under W98-DOS. And if I need to exchange files, I start up the GUI to be able to use my network. Really no Windows version of SC needed, I think. -- ___ / __|__ / / |_/ Groetjes, Ruud \ \__|_\ \___| http://Ruud.C64.org Message was sent through the cbm-hackers mailing list
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