>>>>> "Marko" == Marko Mäkelä <msmakela@cc.hut.fi> writes:
MV> I could place an opaque sprite that would cover them, but since I
MV> need all the sprites for the characters I'm trying to figure out a
MV> way to do this without sacrificing a sprite. Ideas, anyone?
Marko> Well, you could try Uridium's approach. [snip] Actually most of
Marko> the space station is in the background color, and only the
Marko> structures on it are painted with multicolor 1 and 2, which
Marko> stay under the shadow sprite even if the background has
Marko> priority over it.
Is this true for hires-multicolour as well?
Marko> What I'm suggesting is that you use the character color
Marko> sparingly on the playground and use it to clip the sprites off
Marko> at the right.
And a darn good idea it is. It was something like this that I was
looking for. Since sprites will only appear on the ground, I can still
use character colour on buildings and other inaccessible parts of the
landscape. Great :)
Marko> Or, if you cannot do that, use several sprite shapes to trade
Marko> memory for the amount of CPU needed for the clipping.
The game won't be running in 50 fps, so memory will be tighter than
CPU.
--
___ . + . . . Per Olofsson
._|___|_, . . . . . + . . o
o-o + . + MagerValp@Goth.Org . . + + + .
- . . . o + . . .
" + + . http://www.cling.gu.se/~cl3polof/
Archive generated by hypermail 2.1.1.