>>>>> "Marko" == Marko Mäkelä <firstname.lastname@example.org> writes: MV> I could place an opaque sprite that would cover them, but since I MV> need all the sprites for the characters I'm trying to figure out a MV> way to do this without sacrificing a sprite. Ideas, anyone? Marko> Well, you could try Uridium's approach. [snip] Actually most of Marko> the space station is in the background color, and only the Marko> structures on it are painted with multicolor 1 and 2, which Marko> stay under the shadow sprite even if the background has Marko> priority over it. Is this true for hires-multicolour as well? Marko> What I'm suggesting is that you use the character color Marko> sparingly on the playground and use it to clip the sprites off Marko> at the right. And a darn good idea it is. It was something like this that I was looking for. Since sprites will only appear on the ground, I can still use character colour on buildings and other inaccessible parts of the landscape. Great :) Marko> Or, if you cannot do that, use several sprite shapes to trade Marko> memory for the amount of CPU needed for the clipping. The game won't be running in 50 fps, so memory will be tighter than CPU. -- ___ . + . . . Per Olofsson ._|___|_, . . . . . + . . o o-o + . + MagerValp@Goth.Org . . + + + . - . . . o + . . . " + + . http://www.cling.gu.se/~cl3polof/
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