Hm, quite an idea. I had a similar idea when I created my CS/A65 CPU emulation board that replaces a 6502 CPU with a cable to an other - admittely also 6502 - computer... As far as I understand the PC LPT port is simply too slow to handle the maximum data transfer rate. So I doubt that full synchronized access is possible. Maybe implementing some microcode program that kind of burst- loads/stores from/to C64 may do the trick. Is that what you intend? RAM can be completely mirrored in the PC, only I/O read/writes and video memory writes must be taken into account, so this also reduces accesses a lot. The PC can count the number of cycles it has executed. However, how is this count synchroniyed with the C64 cycles? In the VICE emulator we always have to synchronize CPU cycles with the "more real time" cycles defined by the frame rate. But in VICE we know how many cycles have passed. Is there a good enough timer available in the PC? Well, just some thoughts, keep up the good work! Andre email@example.com wrote: > I've now settled on an approach and have documented the aims and challenges > involved. This information is posted on my website at (as well as an FAQ and > tech-doc) > www.64hdd.com/c64-proj.html#v6510 > Message was sent through the cbm-hackers mailing list
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