> > Hallo Dave, > > > Add a board and other parts and we're talking maybe, > > what, $150-$200 per unit? > > The real C= enthusiast has several C64's as spare. And in my case, $150 or > more for a commercial product does not appeal to me. Certainly if I already > have about twenty original ones. > In 1992 I could buy brandnew C64's PLUS datarecorder in Poland for less then > $50. I don't see why a one-IC C64 should cost the triple of it. > I believe a big chunk of the cost would come from a color LCD display panel. P.S. Some of the specs of the soon-to-come-out Gameboy Advance: SCREEN - Reflective Non-Backlit TFT Color LCD SCREEN SIZE - 40.8mm X 61.2mm (2.9" Diagonal) RESOLUTION - 240 X 160 Pixels DISPLAY - 65,535 Possible; 32,768 bit map mode; 511 character mod CPU - 16 Mhz 32-bit RISC-CPU (ARM7) + 8bit (Z80) CISC-CPU MEMORY - 32 Kbyte WRAM + 96 Kbyte VRAM (in CPU) MEMORY - 256 Kbyte WRAM (external of CPU) SOUND - Built-in Speaker (Mono), Headphone (Stereo) LINK PLAY - 4 Players GBA, 2 Players GB/GBC POWER - 2 "AA" Batteries (15-20 Hours) SIZE - 82mm length X 144.5mm width X 24.5mm thick WEIGHT - About 140g CART SIZE - 34.5mm X 60mm (32 MB Max) BUTTONS - 4 + Start & Select EFFECTS - Scaling, Rotation, and Transparency Effects SPRITES - 256 per line, 4096 max PRICE - $95.00 US RELEASE - March 21, 2001 (Japan), July 2001 (US) Official Name: GAME BOY ADVANCE - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail email@example.com.
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