> Also the PuCrunch decompressor can be simplified for this application, > since the input data cannot be overwritten by the output data, as is the > case with normal in-memory decompression. Not simplified per se, but you can remove the setup code. Or you can just take the standalone decompressor versions, which is already like this.. :-) Btw, the standalone decompression version was used in VIMM. I assume you compressed the images separately. Probably the easiest way for multirom games is to concatenate the images and fill the middle with zero, then compress (or always have BLK1 as the start, insert image(s), compress the whole thing). In this way no changes are needed to the compressor or decompressor. -Pasi -- /But she didn't always bludgeon me with strange philosophy. Now and then when she appeared, she spoke of the practical things she'd learned. She was actually more brave and adventurous than I was. She taught me things./ -- Lestat in "The Vampire Lestat" - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail email@example.com.
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