Well lets stop 'the talk' and start 'the walk', here are my notes -with diagrams, pictures and partial code- on my (game-oriented) network scheme... http://www.jps.net/foxnhare/projects/netnotes.html The code sample is pretty much a direct take on that Transactor Article (Interfacing Two Commodore 64's - March 1988), and I am unsure if the interrupt disables are needed or if they are only necessary for the application Jack Bedard wrote about in the article. This should get those without the reference material somewhat an idea of what we have been talking about. -- 01000011 01001111 01001101 01001101 01001111 01000100 01001111 01010010 01000101 Larry Anderson - Sysop of Silicon Realms BBS (209) 754-1363 300-14.4k bps Classic Commodore pages at: http://www.jps.net/foxnhare/commodore.html 01000011 01001111 01001101 01010000 01010101 01010100 01000101 01010010 01010011 - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail firstname.lastname@example.org.
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