Re: demo for 64

From: silverdr_at_wfmh.org.pl
Date: Tue, 5 Nov 2019 22:54:51 +0100
Message-Id: <16A9FFAB-5722-41E3-95BB-255C343E6EBC_at_wfmh.org.pl>
> On 2019-11-05, at 21:06, Zoran Davidovac <zoran.davidovac_at_gmail.com> wrote:
> 
> three things come to my mind:
> 
> -Commodore 64 - Sales Cartridge
> -Pinball Dreams C64 demo (never finished) I think sources are somewhere online, finishing this on c64  would bring some dust :)
> -Super Mario Bros 64
> 
> https://www.youtube.com/watch?v=1NKBYmoij-g
> https://www.youtube.com/watch?v=ls6pxVKttQ0
> https://www.youtube.com/watch?v=6jIrR9Iqq4Q
> 
> On the second and third video I would by c64 even today :)
> 
> And for sid multivoices perhaps this page can help you
> 
> https://retro-hardware.com/2019/09/24/the-dance-of-the-sugarplum-fairies-with-10-sid-chips/ 
> (The Tuneful Eight)

The HW does not add any SIDs so the only thing that comes to mind is higher update rate, bringing better quality sound, while not sacrificing what's possible on screen

> From your description it reminded me on some tests to run vic and cpu almost in depended (except read and writing to VIC)

It works that way. You can set VASYL (that's how we named the chip in question) to take care of the whole raster, including some dynamic actions while the CPU is free once VASYL does the heavy lifting. There's even an already working BASIC extension, which allows programming VASYL directly from BASIC. Meaning you can have pure BASIC programs incorporating nifty visual effects at no cost ;-)

-- 
SD! 
Received on 2020-05-29 23:25:58

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