Radioactive Warrior wrote: > > Hi all, > I am trying to find out what the 6510 sees at addresses $1000 - $7FFF > in "ultimax mode". My code kept crashing when I tried switching into > ultimax mode (I had the ML at $2000) and as soon as I moved the ML to > $0F00 (toggling /EXROM & /GAME with an external latch at $DE00, ala > super snapshot) it worked on the first go... > What decodes ULTIMAX addresses, the PLA? Could someone list how the > PLA behaves when /EXROM = 1 & /GAME = 0 ??? The c64 PRG does a > piss-poor job, as per usual, of explaining it saying only $1000-7FFF > and $A000-CFFF is "OPEN" in ultimax mode. > > Thanks, > Zak > Sonewhere in the thousands of commodore disks, I have one titled ultimax game disk (with a 64 loader), which includes various games that are 64 games today, but there is one that stood out a really poor version of Wizard of Wor (probably a competing contract programmer who was shot for submitting such lousy work).. I am not sure if I can find it easily, but it may have clues... -- 01000011 01001111 01001101 01001101 01001111 01000100 01001111 01010010 01000101 Larry Anderson - Sysop of Silicon Realms BBS (209) 754-1363 300-2400 baud Commodore 8-bit page at: http://www.jps.net/foxnhare/commodore.html 01000011 01001111 01001101 01010000 01010101 01010100 01000101 01010010 01010011 - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail email@example.com.
Archive generated by hypermail 2.1.1.