On Sat, Oct 06, 2012 at 01:31:52AM +0200, Rhialto wrote: >On Fri 05 Oct 2012 at 23:00:09 +0300, Marko Mäkelä wrote: >> Note that the *.prg format can lose some data. On the cassette, you >> have a 192-byte tape header followed by the actual program payload. >> Usually the 192-byte header contains a 16-byte file name and >> start/end addresses only. > >but there is at least one game (space intruders) that stores more than >16 characters in there, and it checks if the extra stuff is there. (I >do have a version of it now, although looking at the working directory, >I had to reconstruct it somehow) Also, my c2nload for the C2N232 loads the actual code in the 192-byte block, and the 2-byte "program" just overwrites the PRINT vector to auto-start the c2nload fastloader. :-) The PET tape timings are similar but not identical to those of the Vic-20 and C64. The format is the same. The 264 series changes the tape format a bit (and, iirc, prints 17 instead of 16 bytes of file name). Marko Message was sent through the cbm-hackers mailing listReceived on 2012-10-06 08:00:05
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