Re: Source release [Re: SFX Expander programming and VICE]

From: andym00 <andym00_at_gmail.com>
Date: Wed, 25 Jan 2012 06:37:34 -0800 (PST)
Message-ID: <1327502254256-4327376.post@n4.nabble.com>
davidt wrote
> 
> Sound Expander in WinVice 2.2 seems to work fine.
> 
> More SFX Sound Expander stuff, cool, what are you working on Andy?
> 

Ah, okay, I'll give 2.2 a go then.. Thanks..

As for what I'm working on, just really ideas at the moment.. I've always
wanted to play with the thing and was curious if it was possible to push the
timing requirements down a bit, or maybe use a timer based approach to avoid
wasting loads of time waiting to send registers, or even piggy back register
sends on the back of sprite multiplexer interrupts.. Really just experiments
and with it in mind that I'd love to be able to use it for in-game music, if
it doesn't prove too costly.. Its always bugged me that no game has ever
supported the Sound Expander, yet :)

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Received on 2012-01-25 15:00:31

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