davidt wrote > > Sound Expander in WinVice 2.2 seems to work fine. > > More SFX Sound Expander stuff, cool, what are you working on Andy? > Ah, okay, I'll give 2.2 a go then.. Thanks.. As for what I'm working on, just really ideas at the moment.. I've always wanted to play with the thing and was curious if it was possible to push the timing requirements down a bit, or maybe use a timer based approach to avoid wasting loads of time waiting to send registers, or even piggy back register sends on the back of sprite multiplexer interrupts.. Really just experiments and with it in mind that I'd love to be able to use it for in-game music, if it doesn't prove too costly.. Its always bugged me that no game has ever supported the Sound Expander, yet :) -- View this message in context: http://nabble-com-cbm-hackers.2304266.n4.nabble.com/SFX-Expander-programming-and-VICE-tp4107070p4327376.html Sent from the Nabble.com: cbm-hackers mailing list archive at Nabble.com. Message was sent through the cbm-hackers mailing listReceived on 2012-01-25 15:00:31
Archive generated by hypermail 2.2.0.