On 23/11/2011 3:26 AM, Gábor Lénárt wrote: > I can't see too much software development > in this, even using an emulator (like VICE) is much-much-much closer to the > "real feeling" than this. Let's use C64DTV then for example: at least it's > not a PC, but (quite) compatible with the real hardware, at machine code > level (and also at hardware level: connecting an 1541 or so ...) I have to agree. I'm really not sure why they bothered to go to so much trouble. If they think that shrink-wrapping Commodore emulation is going to attract hoards of 'casual retro' gamers, then IMHO they're sadly mistaken. The market just isn't there. You're either hard-core into retro/emulation - in which case you can find and set up all this stuff yourself - or you'll pick up a $25 C64DTV, play Mission Impossible it for 20 mins, then leave it on the shelf forever-after. I just don't see the hardware selling more than a dozen units... Regards, -- | Mark McDougall | "Electrical Engineers do it | <http://members.iinet.net.au/~msmcdoug> | with less resistance!" Message was sent through the cbm-hackers mailing listReceived on 2011-11-23 00:00:03
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