>>>>> "West" == John West writes:
MV> I'm working on the graphics engine for a tile-based game where the
MV> characters and other movable objects are represented by sprites
MV> (now that's original :). Since the game area doesn't cover the
MV> whole screen I'm faced with the problem of clipping the sprites so
MV> that they slide in and out gracefully.
West> Store 24 copies of each sprite, with progressively fewer pixels
West> in each.
Well, each character can travel in eight directions, stand still, fire
and blow up which makes for about 20 sprites/character. There can
easily be ten characters on the screen at the same time, so I'm afraid
it won't work.
--
___ . + . . . Per Olofsson
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