>>>>> "West" == John West writes: MV> I'm working on the graphics engine for a tile-based game where the MV> characters and other movable objects are represented by sprites MV> (now that's original :). Since the game area doesn't cover the MV> whole screen I'm faced with the problem of clipping the sprites so MV> that they slide in and out gracefully. West> Store 24 copies of each sprite, with progressively fewer pixels West> in each. Well, each character can travel in eight directions, stand still, fire and blow up which makes for about 20 sprites/character. There can easily be ten characters on the screen at the same time, so I'm afraid it won't work. -- ___ . + . . . Per Olofsson ._|___|_, . . . . . + . . o o-o + . + MagerValp@Goth.Org . . + + + . - . . . o + . . . " + + . http://www.cling.gu.se/~cl3polof/
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