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Hires Modes
I'm going to keep this generic right now to prevent any dissapointment
in the future if a "mode" doesn't work.
What I can say is that I have tested these resolutions:
160X200 640X200
160X220 640X220
160X400 640X400
160X440 640X440
320X200 1280X200*
320X220 1280X220*
320X400 1280X400*
320X440 1280X440*
It's going to be 16 bit color with 5 red, 6 green and 5 blue bits per
pixel and at the least 256 colors per screen.
With a little trickery with the blitter I think there can be many more
colors on the screen.
Sprites work in all modes, but retain their independant resolution.
Bitmap mode addressing modes:
Planar
Cell
Chunky(bleah why anyone would use this is
beyond me)
* May not work in "cell modes" see SDRAM
<http://www.geocities.com/cm_easy/SDRAM.html> page
1
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