RE: C64GS

From: Bo Zimmerman (bo_zimmerman_at_webiqinc.com)
Date: 2000-06-07 19:09:10

	I have to agree with Nicolas on this one.  I talked with another fellow at
one time who did something similar to a 64GS, but it always struck me as
riping apart a Model-T in order to build a Ford Escort -- what's the point?

	- Bo

> Richard Atkinson wrote:
> > > The question is, whether to modify it by adding a C128D keyboard
> > > connector...
>
> I wouldn't modify the 64GS, it's a nice collectors item. C64E boards
> which are fully equipped are very easy to get, on the other hand. So why
> not use one of them, maybe exchange the cartridge connector for a
> vertical one, and put this one into the 64GS, with a copy of the 64GS
> ROM. Since those ROMs are 27128 Eprom compatible, it's a very easy task
> to do this. Keep the unmodified 64GS board somewhere in a safe place ;-)
>
> About the Magic Voice: I analyzed the startup sequence in the ROM to
> some extent, when I was in the process of repairing my cartridge. It
> only has 16k ROM, and starts up in a strange memory configuration. It
> uses Ultimax features to replace the kernal ROM, but only very few code
> will execute from that location. Most of it is copied to RAM and just
> contains the speech control program that resides at $c000 after the
> initialization procedure. The Magic Voice restores the C64 memory
> configuration completely, and even starts a EXROM or EXROM/GAME
> cartridge that is installed in its cart port. I think even Ultimax
> cartridges will work, I remember to see some tests for it in the MV ROM
> code.
>
> Nicolas
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