Re: PET/CBM Tape Archiving

From: Rhialto <rhialto_at_falu.nl>
Date: Sat, 6 Oct 2012 01:31:52 +0200
Message-ID: <20121005233152.GA20085@falu.nl>
On Fri 05 Oct 2012 at 23:00:09 +0300, Marko Mäkelä wrote:
> Note that the *.prg format can lose some data. On the cassette, you
> have a 192-byte tape header followed by the actual program payload.
> Usually the 192-byte header contains a 16-byte file name and
> start/end addresses only.

but there is at least one game (space intruders) that stores more than
16 characters in there, and it checks if the extra stuff is there.
(I do have a version of it now, although looking at the working
directory, I had to reconstruct it somehow)

-Olaf.
-- 
___ Olaf 'Rhialto' Seibert  -- There's no point being grown-up if you 
\X/ rhialto/at/xs4all.nl    -- can't be childish sometimes. -The 4th Doctor

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Received on 2012-10-06 00:00:05

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