From: Groepaz (groepaz_at_gmx.net)
Date: 2004-07-12 20:17:53
On Monday 12 July 2004 19:50, Steve Judd wrote:
> > waaaahhhhhh thats a horrible "fix" :=P
>
> Truth be told, I didn't think it would work either -- until I tried it.
>
> Ever tried it? :)
yes ofcourse...i know its the method of choice when fixing games or demos :)
still the tunes sound sound more accurate when you use a timer. (its not
that audible with most "oldschool" tunes though, admitted)
> > better use a timer interrupt for the music player (yes i know, its not
>
> Sounds good to me. Of course, the only player/editor coder I know of who
> made use of the timers is, well, me. :)
oh there have been a few in the past...
> Out of curiosity, what programs do you know of that were NTSC-fixed using
> a timer interrupt?
no idea, i dont have an ntsc machine so why the hell would i care? :=P no wait,
the 4-player bmx-simulator i am working on works like this :) (actually, the
whole stuff which used rasters has been moved into timer interrupts).
gpz
Message was sent through the cbm-hackers mailing list
Archive generated by hypermail pre-2.1.8.