Jeri Ellsworth schrieb: > > Hi, > Has anyone with a c65 tried using sprites during planar modes? How > does it react? To tell you the truth, i did it not yet. But sprite-multiplexing and bitplane-mode are ready and i will soon try it. It's all in the C64DX System Specification :-) http://www.c65.org/documentation To give you some quotes: line 4325: In 80 column or 640 pixel mode, the sprite pointers are at the end of the 2K byte video matrix, where they used to be at the end of the 1K byte video matrix, in 40 column or 320 pixel mode. The size, location, and resolution of sprites are not affected by any of the mode switches. line 4502: ... The attributes are only applied to bitplane 2, which is also the foreground/background plane for sprite collisions and priority purposes. Hope this helps, Andre Kaesmacher -- eMail: email@example.com Voicebox: +49 (0)1212-5-10601955 Take a look at http://WWW.ONLINEKUNST.DE firstname.lastname@example.org MHz, 128KB,Blitter, Stereo 6581, 1280x400 256/4096 Colors, CBM Basic 10.0 !http://www.C65.ORG Message was sent through the cbm-hackers mailing list
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