Hello All, I was wondering if someone could decribe the principles of a simple disk fast loader scheme for me. I know about schemes which use close timings and both CLK and DATA to send two bits at a time, but I need a fully synchronous system to send packets of 256bytes. What I was thinking was: * 256bytes packets sent as a bit-stream of 2048bits with none of the usual "time between bytes" or EOI hand-shaking * holding off the drive so that bytes are only sent when BAD lines are not occuring (eg switch off display or sprites) so I can reduce the time per bit to a minimum (save on need for +43us VIC margin) What I'm hoping for is a speed up of 3-5 times. Preferably the steps are more important for the target application, than for specific code (I did see some info on the Fridge, but my brain failed to comprehend). Regards, Nick PLEASE TAKE NOTE: The contents of this email (including any attachments) may be privileged and confidential. Any unauthorised use of the contents is expressly prohibited. If you have received this email in error, please advise us immediately (you can contact us by telephone on +61 8 9441 2311 by reverse charge) and then permanently delete this email together with any attachments. We appreciate your co-operation. Whilst Orbital endeavours to take reasonable care to ensure that this email and any attachments are free from viruses or other defects, Orbital does not represent or warrant that such is explicitly the case (C) 2000: Orbital Engine Company (Australia) PTY LTD and its affiliates Message was sent through the cbm-hackers mailing list
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