>>On Thu, 3 May 2001, Ojala Pasi 'Albert' wrote: >> > Nah, minimum is when there are no sprites and the screen is >> > blanked, then you get none at all, AFAIK. >> >> Did you forget the memory refreshes?:-) >DRAM refresh is transparent, done during the first few off-cycles of >each >raster line. Ok, I've found the section(s) in vic.txt. So: * zero bad lines if blanked (and no sprites) * 1.25 kHz if visible, but no sprites Damn, doesn't work for what I had in mind. Thanks anyway. PLEASE TAKE NOTE: The contents of this email (including any attachments) may be privileged and confidential. Any unauthorised use of the contents is expressly prohibited. If you have received this email in error, please advise us immediately (you can contact us by telephone on +61 8 9441 2311 by reverse charge) and then permanently delete this email together with any attachments. We appreciate your co-operation. Whilst Orbital endeavours to take reasonable care to ensure that this email and any attachments are free from viruses or other defects, Orbital does not represent or warrant that such is explicitly the case (C) 2000: Orbital Engine Company (Australia) PTY LTD and its affiliates - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail firstname.lastname@example.org.
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