Am 19. Juni 2026 15:10:17 schrieb gsteemso <48bitsorbust_at_gmail.com>: > Hi, > >> On Jun 19, 2026, at 5:59 AM, groepaz <groepaz_at_gmx.net> wrote: >> >> Am Freitag, 19. Juni 2026, 14:45:10 Mitteleuropäische Sommerzeit schrieb >> gsteemso: >> >>> ...maybe, if you could get the controller to squirt the bits out fast enough >>> (you can't), or if you could read them back fast enough (you really can't), >> >> You really can. It works exactly the same no matter the track. >> >>> or if it didn't exceed the media's design limits on flux transitions per >>> unit length (it does). >> >> This is really the only problem - however its not THAT bad really. >> >>> Working in simulation means nothing to actual physics. >> >> After having developed stuff for the catweasel (which involved hundreds of >> different physical formats) i dare to say i know a little bit about the >> physics involved :) >> >> (There have been commercial copy protections doing this, even on tracks > 35) > > OK, I'll happily believe you if I can see it in action... That said, I > will have to remain skeptical until I see it survive (a) drives that vary > slightly amongst themselves in spindle speed and (b) mediocre media quality. > > G. Commodore drives are very good at compensating spindle speed. They synchronize the bit counter on every 1-bit. Not like other systems AndréReceived on 2026-06-19 15:01:02
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