Re: Commodore 15 Second disk format routine disassembled

From: groepaz <groepaz_at_gmx.net>
Date: Fri, 19 Jun 2026 15:20:00 +0200
Message-ID: <15771839.JCcGWNJJiE_at_zweitrakete>
Am Freitag, 19. Juni 2026, 15:09:05 Mitteleuropäische Sommerzeit schrieb 
gsteemso:
> Hi,
> 
> > On Jun 19, 2026, at 5:59 AM, groepaz <groepaz_at_gmx.net> wrote:
> > 
> > Am Freitag, 19. Juni 2026, 14:45:10 Mitteleuropäische Sommerzeit schrieb
> > 
> > gsteemso:
> >> ...maybe, if you could get the controller to squirt the bits out fast
> >> enough (you can't), or if you could read them back fast enough (you
> >> really can't),> 
> > You really can. It works exactly the same no matter the track.
> > 
> >> or if it didn't exceed the media's design limits on flux transitions per
> >> unit length (it does).
> > 
> > This is really the only problem - however its not THAT bad really.
> > 
> >> Working in simulation means nothing to actual physics.
> > 
> > After having developed stuff for the catweasel (which involved hundreds of
> > different physical formats) i dare to say i know a little bit about the
> > physics involved :)
> > 
> > (There have been commercial copy protections doing this, even on tracks >
> > 35)
> OK, I'll happily believe you if I can see it in action...  That said, I will
> have to remain skeptical until I see it survive (a) drives that vary
> slightly amongst themselves in spindle speed and (b) mediocre media
> quality.

Find any archive of c64 originals in flux format, and then hack yourself some 
script that finds those with unusual speedzones on higher tracks (look at 
track 20 and up). shouldn't be hard to find a bunch, it was almost common :)

-- 

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Received on 2026-06-19 15:00:22

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