Re: cmdrkey GEOS files

From: Terry Raymond <traymond160_at_gmail.com>
Date: Sat, 15 May 2021 14:32:16 -0600
Message-ID: <CAJ+D7=P-RHM24Z0ysXRCq3zdib50FOtjW_tymPsD298xQ1k2dA_at_mail.gmail.com>
Hey do you guys understand Wheels routines?  Wheels was designed to support
any type of REU which included the Super CPU Ram and the
Ramlink DACC.  I have a Wheels only app I have been trying to finish that
needs a very large buffer and Im stuck on just how to code this larger
buffer.
I was wondering if we could hookup if you might be able to help me with
coding this.  Im very new to coding with GEOS/Wheels.  Thanks.
Im saying this about Wheels because Bo Zimmerman rescued all of what
Maurice Randall had released in 1998 for Wheels as far as its main routines
and
he supported interested programmers then as far as programmers could email
him their questions etc,  In this information Maurice brings out the
way Wheels supported more memory expansion, of course the Super CPU and the
Ramlink are awesome, I do own both of those so having those
I can test this once its coded.  If you could mainly help with the code and
perhaps email it to me and I could then assemble and Link it with
Concept Plus that supports the Super CPU.
Thanks,
Terry Raymond
traymond160_at_gmail.com


On Sat, May 15, 2021 at 1:38 PM Justin Cordesman <
shadow_at_darksideresearch.com> wrote:

> Megapatch 3.3 runs wickedly at 48Mhz
>
> Justin
>
> On May 14, 2021, at 15:24, Maciej Witkowiak <ytm_at_elysium.pl> wrote:
>
> 
> On Fri, May 14, 2021 at 8:24 PM <silverdr_at_wfmh.org.pl> wrote:
>
>> > Ah I see I have had that problem as well with some domains too, cool
>> youre all set.
>> > Hey are you interested in Coding in GEOS?
>>
>> Looking from a distance at writing BeamRacer driver for GEOS.
>>
>
> Cool. If I understand how Bitmap Sequencer works, with alternative GEOS
> Kernal we could have faster drawing of menus and dialog boxes.
> Instead of preserving parts of screen in the back buffer (imprint/recover)
> system could simply draw them in the back buffer only and overlay bitmap
> rectangles from there.
>
> ytm
>
>
Received on 2021-05-16 00:00:02

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