Re: cmdrkey GEOS files

From: silverdr_at_wfmh.org.pl
Date: Sat, 15 May 2021 12:49:43 +0200
Message-Id: <DEA44A5C-FB5A-40BA-96E6-681327724A8F_at_wfmh.org.pl>
> On 2021-05-14, at 22:23, Maciej Witkowiak <ytm_at_elysium.pl> wrote:
> 
> On Fri, May 14, 2021 at 8:24 PM <silverdr_at_wfmh.org.pl> wrote:
> > Ah I see I have had that problem as well with some domains too, cool youre all set.
> > Hey are you interested in Coding in GEOS?
> 
> Looking from a distance at writing BeamRacer driver for GEOS.
> 
> Cool. If I understand how Bitmap Sequencer works, with alternative GEOS Kernal we could have faster drawing of menus and dialog boxes.
> Instead of preserving parts of screen in the back buffer (imprint/recover) system could simply draw them in the back buffer only and overlay bitmap rectangles from there.
> 
> ytm

ytm - boy how glad am I to see you! :-))

Right, and even better:

1) Most if not all[*] overlay elements can be pre-drawn and overlaid instantly anywhere on the screen or even smoothly animated opening and closing at close to no cost.

2) Unused VASYL RAM can be utilised as RAM disk.


* - no restrictions vertically, horizontally eight pixels aligned or made sure that no dynamic compositing is necessary. Otherwise as you wrote - would have to be drawn needed, which still has the huge advantage that screen portions don't have to be preserved/restored.

-- 
SD! 
Received on 2021-05-15 13:03:53

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