Re: RGB output from C64

From: groepaz_at_gmx.net
Date: Mon, 18 Mar 2019 13:52:59 +0100
Message-ID: <9140694.B87Bx57xeV@rakete>
Am Montag, 18. März 2019, 13:36:59 CET schrieb Per Olofsson:
> Den Sön 10 mar 2019 kl 18:03 skrev groepaz@gmx.net:
> > Am Sonntag, 10. März 2019, 17:00:28 CET schrieb Justin Cordesman:
> > > RGB output using an FPGA, on hackaday today.
> > > 
> > > https://github.com/c0pperdragon/C64-Video-Enhancement
> > 
> > Component, not RGB :)
> > 
> > Would be interesting to see some details on how it works (i am hoping for
> > something else than plain VICII emulation... it could be a nice way to
> > make
> > pixel perfect screenshots from a real VICII eventually)
> 
> I'm one of the lucky people who managed to sign up for a component mod
> board. It doesn't implement a full VIC-II core (like the Chameleon or
> Ultimate64), but snoops the bus to know when to display sprite or bitmap
> data, and it watches register writes to know the internal state. I think
> it's a really neat approach and I'm looking forward to seeing how well it
> performs.

its actually not much different to what the chameleon does (in cartridge 
mode)... it HAS to emulate most of the VICII, since all you can see at the bus 
are register writes and memory fetches. you still have to implement the whole 
$d011 magic, the sprite engine, the graphic modes, and some other details. 
(and you can see it does all that in the vhdl code)

it'd be very interesting how well it works though, and if it can deal with all 
the fancy things used in demos :)

-- 

http://hitmen.eu                 http://ar.pokefinder.org
http://vice-emu.sourceforge.net  http://magicdisk.untergrund.net

If you can't beat them, join them. Family time can include playing a video 
game. 
<Dr. Ken Haller, Saint Louis University School of Medicine>
Received on 2019-03-18 14:03:06

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