Re: SuperCPU for my C64 and C128

From: smf <smf_at_null.net>
Date: Wed, 25 Jul 2018 12:34:47 +0100
Message-ID: <19b05af4-29db-695b-a83f-4807fba184da@null.net>
On 25/07/2018 12:07, groepaz@gmx.net wrote:
> yeah whatever. if you want to understand it wrong, so be it.

Understand what wrong?

Me replying to Mia: You still need to support all the supercpu mirroring 
schemes as well, or you won't be able to get the correct timing for demo 
effects.

Mia replying to Me: Will 6510 based demos work at all on a 65816? I'd assume that they use some well known illegal op codes?

Me replying to Mia: I don't know how many 6510 demos use illegal 
opcodes, but none of my old demos used them though.

You replying to Me: a lot of them do. pretty much all "modern" ones probably

Mia: Some of the illegal op codes kind of begs to be used though.

You replying to Mia: back in the days they were also used a LOT - mostly 
for obfuscation in original games (in their copy protection)


I understand and don't disagree with the points you made, but I don't 
understand how relevant they are to the discussion. Maybe you took the 
posts out of context.
Received on 2018-07-25 14:00:33

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