Re: C64 new joystick cables source

From: Mike Stein <mhs.stein_at_gmail.com>
Date: Thu, 7 Sep 2017 15:46:15 -0400
Message-ID: <2B4023ED256148D5B867D0E5F8AF8C37@310e2>
Too subtle and/or you missed the  ;-P ?

Re-read your original post, especially the connection to TX on side "B"...

m
----- Original Message ----- 
From: <admin@wavestarinteractive.com>
To: <cbm-hackers@musoftware.de>
Sent: Sunday, September 03, 2017 3:15 AM
Subject: Re: C64 new joystick cables source


> True provide you don't criss-cross. The outer shield of the RS-232 connector should not be an issue.
> 
>> On September 2, 2017 at 9:55 AM Mike Stein <mhs.stein@gmail.com> wrote:
>> 
>> 
>> 
>> ----- Original Message ----- 
>> From: <silverdr@wfmh.org.pl>
>> To: <cbm-hackers@musoftware.de>
>> Sent: Saturday, September 02, 2017 9:34 AM
>> Subject: Re: C64 new joystick cables source
>> 
>> 
>> 
>> > On 2017-09-02, at 02:38, admin@wavestarinteractive.com admin@wavestarinteractive.com <admin@wavestarinteractive.com> wrote:
>> > 
>> > Spiro, the reason for not using an RS232 extension cable might have something to do with pinout including TX on Side "A" connected to RX on Side "B" and RX on Side "A" connected to RX on Side "B". You can't have the cables wired wrong. 
>> 
>> Whether it's a null-modem cable or straight wired doesn't matter when you chop one of the plugs off.
>> 
>> ----------------
>> That would also remove the loopback short caused by both TX/A and RX/A being connected to RX/B.
>> ;-P
>> 
>> m
>> 
>>        Message was sent through the cbm-hackers mailing list
> 
>       Message was sent through the cbm-hackers mailing list

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Received on 2017-09-07 21:00:03

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