On Friday 17 February 2017, 11:59:39 smf <email@example.com> wrote: > On 17/02/2017 11:50, firstname.lastname@example.org wrote: > > ofcourse - those 100% referred to the latency part > > Ok, yeah inputs and outputs work the same way. So for example this can > work on real hardware or an fpga > > $8000: LDA $DC00 > $8003: STA $D020 > $8006: JMP $8000 > > and whatever you apply to the joystick port lines will near > instantanously appear in the border. > > While on a software emulator you'll just get an entire frame of one > colour, with the value as it was 1 or more frames ago. actually.... iirc beros micro64 can poll the inputs once per rasterline at least :) (which is probably already faster than the OS can do it....) -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ar.pokefinder.org For most girls, talk DXPP, DYPP, Plasma, FLI, and rasterbars - its a real winner. Message was sent through the cbm-hackers mailing listReceived on 2017-02-17 13:00:02
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