Re: Hardware-based vs software-based emulation

From: groepaz_at_gmx.net
Date: Fri, 17 Feb 2017 13:05:18 +0100
Message-ID: <47994903.Wlgsh7tDPn@rakete>
On Friday 17 February 2017, 11:59:39 smf <smf@null.net> wrote:
> On 17/02/2017 11:50, groepaz@gmx.net wrote:
> > ofcourse - those 100% referred to the latency part
> 
> Ok, yeah inputs and outputs work the same way. So for example this can
> work on real hardware or an fpga
> 
> $8000: LDA $DC00
> $8003: STA $D020
> $8006: JMP $8000
> 
> and whatever you apply to the joystick port lines will near
> instantanously appear in the border.
> 
> While on a software emulator you'll just get an entire frame of one
> colour, with the value as it was 1 or more frames ago.

actually.... iirc beros micro64 can poll the inputs once per rasterline at 
least :) (which is probably already faster than the OS can do it....)

-- 

http://www.hitmen-console.org    http://magicdisk.untergrund.net
http://www.pokefinder.org        http://ar.pokefinder.org

For most girls, talk DXPP, DYPP, Plasma, FLI, and rasterbars - its a real 
winner.



       Message was sent through the cbm-hackers mailing list
Received on 2017-02-17 13:00:02

Archive generated by hypermail 2.2.0.