On Saturday 25 April 2015, 14:54:35 Marko Mäkelä <email@example.com> wrote: > AFAIU, the C64 KERNAL is very close to the VIC-20 one, and very little > software depends on the ToD clock. GEOS is one example. yup, a handful games use it, often in very obscure ways (we had a bunch of interesting debug sessions regarding VICE). (slalom, hypersports, slurpy) > I wonder if anyone ever measured the inaccuracy of the TI$ clock, > especially during disk, tape, and RS-232 operations. (And this should be > without considering software that disables interrupts or changes the > interrupt frequency.) not sure if it really makes sense to measure - its essentially halted for most of the time during these operations, so the longer you load, the worse it will get :) iirc in german "64er" magazine there was an article about this problem. -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ar.pokefinder.org Mit Statistiken kann ich alles beweisen, nur nicht die Wahrheit. Message was sent through the cbm-hackers mailing listReceived on 2015-04-25 13:01:46
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