RE: Commodore 16 mini-DIN ports - why?

From: Bil Herd <bherd_at_mercury-cg.com>
Date: Wed, 18 Jul 2012 16:03:09 -0400
Message-ID: <0803fc24038ce13cd5a7f32ebe09b5fa@mail.gmail.com>
The whole story is available at http://c128.com/C116


Bil



*From:* owner-cbm-hackers@musoftware.de [mailto:
owner-cbm-hackers@musoftware.de] *On Behalf Of *Steve Gray
*Sent:* Wednesday, July 18, 2012 11:18 AM
*To:* cbm-hackers@musoftware.de
*Subject:* Re: Commodore 16 mini-DIN ports - why?



Yes, I heard Bil say on one of his videos that it was simply due to space
constraints. The regular connectors wouldn't fit.



Steve



*From:* MichaƂ Pleban <lists@michau.name>
*To:* "cbm-hackers@musoftware.de" <cbm-hackers@musoftware.de>
*Sent:* Wednesday, July 18, 2012 9:19:37 AM
*Subject:* Commodore 16 mini-DIN ports - why?


Hello!

Since I have just bought a C116 with some games, a question popped in my
mind that perhaps Bil would be able to answer. What was the rationale to
change the joystick and tape ports to mini-DIN in the 264 machines? Was
it to save space on the small backplanes (especially the C116 is tiny)?
Or some other reason?

Regards,
Michau.

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Received on 2012-07-18 21:00:06

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