On 02/26/2012 04:36 PM, Segher Boessenkool wrote: > > The biggest problem in faithfully emulating a VIC-II on a CPU is > the pixel logic: 8M times per second you need to combine the eight > sprites and the video matrix using the multi-colour and priority > regs, select which colour to display, and update the sprite > collision registers. Everything else requires much less bandwidth: > if you have no sprites at all on the video chip you're emulating, > it's much easier. Hm, I would have expected another big problem to be the emulation of the tricks of the VIC-II that are a sideeffect of the logic used in it. I mean opening the border and other 'undcoumented' features. Gerrit Message was sent through the cbm-hackers mailing listReceived on 2012-02-26 17:00:25
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