Daniel Kahlin wrote: > Anyway a quick analysis shows that the game loads $027A-$2000. The first > chunk at $027A looks like a cassette header indicating a file "FLASH > ATTACK" $03FD-$2000 Bill Degnan wrote: > Yes. Now try to save this to cassette using the TIM prompt using standard > procedure. Something prevents dumping the memory to tape. While I haven't studied the PET memory map recently, isn't $03FD part of the cassette buffer? If so, perhaps the computer rebuilds that part of memory when you save in a normal way, and you lose whatever was there. I remember on the VIC-20, there was a trick you could use to copy programs which had content in the cassette buffer. With respect I might remember certain details wrong, it looked something like this: A$="" : FOR I=833 TO 1023 : A$=A$+CHR$(PEEK(I)) : NEXT SAVE A$,1 The FOR loop thus would create a string consisting of the content of the whole cassette buffer. Might be worth examining? Best regards -- Anders Carlsson Message was sent through the cbm-hackers mailing listReceived on 2010-08-10 15:00:30
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