On Sonntag 23 Mai 2010, you wrote: > The pinout was posted on this very list many moons ago by Richard Atkinson: > > http://www.softwolves.com/arkiv/cbm-hackers/4/4482.html > > Be aware that the 8706 was only the glue logic for the V364, the C64 one is > more complex (though only with familiar items) with two TIA 6522's (among > others). BTW, since you have already implemented it... you probably know this.... i have implemented the necessary i/o stuff so the software runs (talking about v364 here, i am using that for a start since it is a bit less complex, as you said) and i can "see" the commands and the data sent to the t6721 chip. the data written to the 8706 looks like this: http://pastebin.com/Dh8Xq1QT - however this obviously isnt the actual parcor data. stefan uhlmann vaguely describes how to "unpack" the data, and shows the actual parcor data as a result: http://www.stefan-uhlmann.de/cbm/MVM/MVM_DeCoding.html ... however, there seems to be some step missing between the data written to the 8706 (which i assume would be the "unpacked" data) and the final parcor data. two questions arise at this point, which you might be able to give a hint on :) - where exactly does the "magic" happen that will transform the data written to the 8706 to the parcor data shown on that webpage? is it the 8706 doing some bit shuffling magic? or is it happening inside the t6721 ? - what exactly IS that magic? the mentioned webpage mentions things like swapped nibbles and reversed bit order, but so far i couldnt make any sense out of it, and was unable to produce the final parcor data shown there from the data written to the 8706. can you shed some light on these? :) -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org My aim is to produce games that have graphics and audio that will rape your eyeballs and take your ears from behind with a strap-on <Jeff Minter> Message was sent through the cbm-hackers mailing listReceived on 2010-05-23 12:00:04
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