Re: More detail... Help with copying D64 files to Disk

From: B Degnan <>
Date: Fri, 23 Oct 2009 20:38:28 -0400
Message-ID: <>
>> My point is that there are two variables.  The process to copy the files and the computer > itself.  I am not 100% convinced that your copy process is working correctly.  If as I > understand you can run original disk's programs on you c64 without issue, why only the D64's > your creating have problems unless it was the process to make the copy?
> The test I did earlier was take a D64 (64 Demo disk) and copied it to disk, I ran two or three of the programs and they worked. I then copied the disk back to a D64 file and the same programs worked find in an emulator.
> The file I've been testing with can be dled here this is from the the REMEMBER site at It would be great to see if your copy works.
> Your test. I downloaded the file you recommended and copied it to disk. I ran the CBM-* file and it came up with "Waiting for a call" just like in the emulator. The file Blocks used on all the files matched what was shown in DirMaster, WinVice and Disk (is DirMaster ok or should I dl yours?)I saw 2, 39, 4, 4, 5, 6, 8, 8, 8, 9, 9, 9, 9, 9. The Blocks free matched also matched, DirMaster = WinVice = Disk (535 free). Golden13 also ran and created a "Winner Board" and asked if I wanted to update scores.
I guess this proves that you can build a disk and run a text only BASIC 
program - you can successfully build a disk.  Now you can focus on the 
other variables.  I have plenty more "normal" D64 files on my web site 
to download in the d64 library directory, these were all made from 
original disks by me, and uploaded to my web site.  No tweaking.  I am 
sure a small percentage may not work (ie if the disk was bad, the copy 
will be bad too), caveot emptor.

It sounds like you have the utilities you need, but I have alternatives 
on my site if you need them, things that I have found that work.

I was able to build the Bedlam image on a C128 that I bought at the 
local flea market and a 1541 drive.  (using MMC64 and RR-NET with 
WarpCopy64).  It's a 201 block program, pretty hefty.  I am in the 
process of loading the works.   Cool game.    
Definitely a good test in that it pushes your hardware to the limit.


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Received on 2009-10-24 01:00:04

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