From: Rich (legalize_at_xmission.com)
Date: 2005-01-03 08:48:49
In article <20050103010914.GA8911@azenomei.knuffel.net>, Rhialto <rhialto@azenomei.knuffel.net> writes: > The common idiom is to > > 1. enable the shift register - poke 59467,16 > 2. set the desired wave form in the shift register - poke 59466,15 > 3. set the desired frequency (actually time between bit shifts) - > poke 59464,whatever > > If you want to play some melody, you repeat step 3 periodically. Doing anything "serious" looks like it would be best handled by an IRQ interrup service routine. Is anyone aware of any URLs for assembly or BASIC code for playing a melody? -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org> Message was sent through the cbm-hackers mailing list
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