> Well said. Personally, I sympathized with the comments Doug Cotton made > in the article about his graphics programming. Here at work I can whip up > some MFC socket-based server (what I'm doing at the moment), and never have > to worry about how memory is mapped, the cost in processing time between one > algorithm or another (readability is job 1), or pretty much ANYTHING about > the hardware beyond the fact that some Windows kernal is running on it. But > I write a dinky GUI app in GEOS and suddenly the world is somehow both > smaller and larger at once. Smaller in the sense of resources, but larger > in the sense of all that's added in the way of concerns to the project. > Programming on a C64 is WORK! But then the familiarity of a platform thats > been unchanged for 17 years clicks in; the C64 is a platform one can > reasonably and practically *KNOW*, down to the byte, down to the twitch of > some raster interrupt, and suddenly you realize that the intimate knowledge > only possible on small platforms is both a power and a pleasure unmatched on > todays big monsters.... Just had to tell that it's exactly what I feel concerning this subject. Maybe I'd have to learn object oriented environments a bit better. But currently, I simply can't cope with systems like Delphi, either because they're too far from the hardware and have too much, simply unidentifiable features. When I program on C=, be any platform (but mainly in asm), I feel like the computer is just in my hands. Even programming in plain C or Pascal on PC helps me getting done a job easier than trying to do so in a fancy, surely full featured, OOP environment. It's strange, but I'd get a lot of things done easier on even an 1kword capacity, cripple command set PIC microcontroller. Maybe it's because this is the real opposition to those monstrums - and I'm actually closer to this end... L. - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail firstname.lastname@example.org.
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