Forgive me if this is available somewhere on the net. In fact, do more than forgive me - give me the URL! :) I couldn't find what I was looking for after half an hour of looking... Anyway, I would like to know the way that a file is written to tape - how is each bit stored? What is the header like? Is there some sort of "packet" system, with a checksum built in? I'm primarily interested in the standard kernal tape format. There exists an excellent document about the Atari 2600's Supercharger tape format - it was enough information for me to make the SID emulate the sounds a Supercharger makes, and write a C64->Atari 2600 transfer program, that takes a 2600 binary and "plays" it out into the Supercharger ram cart plugged into the 2600, effectively turning the C64 into a development platform for 2/4k 2600 games. Anyway, I digress - check out my web page if you're interested, under Computers and Video Games. It's called "playbin". Here's the Supercharger document I was talking about - does something similar exist for the datasette? This is what I'm looking for. http://www.primenet.com/~nickb/sctech.txt -- Robin Harbron firstname.lastname@example.org http://www.tbaytel.net/macbeth - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail email@example.com.
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